An interactive multimedia programme developed for the newly opened Rosslyn Chapel Visitor centre. This project involved using rendered 3D scans of the building and creating a multimedia that allows users to fly through the chapel exploring the carvings.
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Credits: Studioarc | Digital Design Studios Glasgow
This multitouch multimeida about a skeleton discovered in Stirling Castle was designed so four players could use it at once. It was built to run on a 42" Multitouch display from multitouch.fi in Finland.
This element of www.armadilla.co.uk allows you to customise your own armadilla accommodation unit to your own specification and save it. You can change the size, colour, interior options and many more elements to find out how much your specification will cost. The system also includes CMS so the content of the system can be updated.
Brochure and business cards for marketing the company at the Glasgow SECC The Scottish Caravan and Outdoor Leisure Show.
A content management system was added to this web site to make it easier for the staff to update the site. We also incorporated the web sites existing branding so it would not loose any of its identity. The Castle has now been sold so the website has been stripped down. We are working with the owner who have started an new venture and well will be looking to develope a new site for that in the near future.
We were commissioned to create 6 movies for a graphical installation for the musical Hairspray at the Edinburgh Playhouse. As part of the installation the films were projected onto the outside Omni Centre adjacent to the Playhouse.
Designed and built a web site and new corporate identity for Armadilla Ltd. There previous site was very out of date and they wanted a new design that would show the luxury quality of there products. As part of the project we developed a Design Your Own Armadilla that lets you customise one of there units to your own specification.
Website for this german shipping company consisting of a public facing site that provide information about the company and the functionality to apply for vacancies within the fleet. We also developed a bespoke client content management site for the websites content as well as providing an online reasource for vessel staff to acces essentail ships documents certificate while at sea.
This touch-screen operated computer game is a task based 'whodunnit' mystery with two levels of difficulty. It includes sound and illustrations by Glen McBeth which were animated.
Working with Fleming Woelfell Imaging we created an artistic movie for an exhibition in Shanghai that portrayed some of architectural elements within Indian temple design.
Created the 3D interactive animation of the tomb-chapel of Nebamun for the British Museum website.
Produced and managed the 3D animation of the tomb-chapel of Nebamun for the British Museum displayed in the Egyptian gallery along with Fleming Woelfell Imaging.
A quiz that asked based on facts about dinosaurs. You aim was to reveal each of the 6 dinosaurs and guess there foot prints.
This multimeida highlights that sometimes animals that are thought to be extinct reappear.
This was one of 12 multimedias and audio visuals that were created for the referbished McManus Museum in Dundee. This film explains the history of the museum using archived images and photos from 1865 till the present day and is narrated by Eddie Mair.
In this multimedia you act as the Duke of Atholls factor in setting up a cotton mill. Your advice determines if his mill succeeds or fails.
Using this touchscreen operated multimedia you can explore the changing landscape at Stanley Mills over nearly 300 years.
This game allows four players to compete against each other and manage Stanley Mills to keep making a profit.
This multimedia asks you a series of question designed see if you would have been a mill worker or a farmer.
Created this animation to show how a weaving loom operated as it was not feasible to have the real machine operating in the visitor centre.
Created this animation to show how a calender rolling machine operated as it was not feasible to have the real machine operating in the visitor centre.
Created this animation to show how a carding machine operated as it was not feasible to have the real machine operating in the visitor centre.
This online exhibition was created to support the Anatomy Acts traveling exhibition which explores the human body.
This online exhibitions main focus was to showcase the collection worldwide during and after the exhibition.
This interactive highlights the many different people how had lived in the Peak District National Park over hundreds of years
This interactive was aimed at a younger audience and introduced the basics behind using a compass. Glen McBeth was commsioned to produce illustartions which were then animated.
This was designed to educate the visitors about the different habitats and species that existed within the Peak District National Park.
This game shows how difficult it was to navigate ships around the Island of North Ronalsay in 1700s using primative navigation tools.
A multimedia that allows people to access a number of catogorised oral historys and there transcripts.